Sunday, June 24, 2018

ISTE 2018 - Day 2 - Opening Keynotes



Richard Culatta, chief executive officer of ISTE

What is the difference between digital citizenship and online safety.
It is a list of do not don’t
The ability to recognise truth from fiction is vital. As more is online this is becoming harder. Need to develop new skills. Need to be taught in context.
If students are expected to use their devices to produce stuff then they need to be taught the skills needed to do it well.
Use social media wisely.
Digital citizenship in action - book
Needs active teaching. It does not happen otherwise.

ISTE connect
ISTE edtech advisor
ISTE U
ISTE certified educator
New partnership between ISTE and TED


Patricia Brown
How students are using social media to counter the bad feeling in Ferguson 



Jenny Magiera - Edtech Team
Jenny Magiera brought a group of awesome students onstage to talk to everyone about the amazing action projects that they have been involved in.

Students creating community change.
Sosi
Sister circle
Gather activism
Pifa

The question at the end of this session brought a thought provoking response from the students.

Need to give students more openness and stop structuring so tightly.
Don’t focus on the negative.
Support thoughts and dreams don’t pull them down



David Eagleman - Neuroscientist

3 pounds of brain 86 billion neurons
Why don’t squirrels invent elevators??
Size of the human brain so don’t have to act so much on reflex. Time to think about it.
Constantly thinking about possibilities.
Human babies are born “half baked”
People take time to work it out. Animals act pretty much straight away.
Who wears a writ here watch? Why don’t students want one? Don’t want single job devices.
This changes how the brain fires and works.
After two years old brain connections are all you will have. Some are then removed as you grow.
Brain changes all the time. These changes can be seen on a scan as you learn a new skill.
Technology affects this neuroplasticity.
No tests done as there is no way to get a control group.
Reading / scamming eye movements has changed to be like how they scan a web page.
Just in time learning - in context. Curious about the answer so it sticks more.
Educators need to meet them half way.
To stop cheating - change the question
Computer games - what can we learn about engagement and learning?
Everyone learns best when it is frustrating but achievable.
Sand boxing with no consequences. No risks with getting a wrong answer.
We can’t teach kids for jobs in their future as we don’t know what they will be.
Usable skills are needed.
Creativity is hampered by the unconscious brain being inefficient.
Train and teach creativity so the brain gets used to it.
Bending, breaking, blending - how the brain processes information given to it and how it does innovative thinking.
It can only
Use what you put into it. If there is limited input it can output much.
Our job is to challenge the brain.
Da Vinci - question everything.
Students can develop their brain by training it.
Idea quotas - come with 7 answers to a problem before it is discussed.
Failures are the portal to creativity.
Try things without worrying about the accuracy of the outcome.
Cultivate fearlessness in the classroom.
Reward risk.
The environment matters.
Build creative spaces.
Use technology to get emotional engagement.
Nothing is meant to be glued down. Keep changing it up.
Access to innovation and seeing creativity around them is the thing that will inspire them to try themselves.


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